Remorhaz Industries
A leading provider of Ward Childress's hobbyist development.
A leading provider of Ward Childress's hobbyist development.
WarGB is an original Game Boy emulator written in C#. I had always wanted to write an emulator and the Game Boy seemed like the simplest way to get started, with the initial goal being to run the Final Fantasy series. Now, it supports the full CPU instruction set, all audio channels, passes many test ROMs including dmg-acid2, has support for saving, Super Game Boy color palettes, MBC1, MBC2, MBC3, MBC5, and playing with an Xbox controller.
Many, many years ago, I had written a 2D tile-based renderer in DirectX 8 for college projects I named hosTile. It's been a long time since DirectX 8 and C++ has changed quite a bit too. A rebuild of hosTile for DirectX 11 and modern C++ language features seemed like a great opportunity to revisit an old codebase.
Based on a project I started many years, Aurora is a modern, C#-built MUD engine. What began in 2009 as a WinForms application for .NET 3.5 and a MySQL Server has been entirely updated to WPF, .NET 7, and a simple set of JSON data files. The game engine supports exploring, talking to other players, fighting enemies, gaining experience and levels, shopping, and more.
https://github.com/fruitofwisdom/Aurora
Play the demo game, Borealis, in the Aurora engine right now! A version of Aurora is currently hosted through Microsoft Azure and can be connected to using any telnet or MUD client at borealis.wardchildress.com port 6006. Try it in your browser here:
I wanted to play around with different game engines, so I built Chapter 1 in a simple, classic JRPG-styled game called Hai's Delivery. Made in RPG Maker MV, it's also an attempt at learning GitLab, but mainly it's just cathartic to make something simple and fun.
https://gitlab.com/remorhaz-industries/hais-delivery
Also, thanks to RPG Maker MV's HTML5 support and GitLab's CI/CD, you can play the latest version online right now.
The very first games I made were text adventure/RPGs in QBasic. What would happen if I fast-forward that type of project to a modern era? This is a "Single-User Dungeon" engine written in Visual Basic (.NET). As an attempt to learn GitHub development and the Visual Basic language, I wanted to revisit those old games, but with updated paradigms.